Rubiks Revenge: Difference between revisions
From charlesreid1
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1. Solve Centers | 1. Solve Centers | ||
2. Align Double-Edges | 2. Align Double-Edges | ||
3. Solve the 3x3 | 3. Solve the 3x3 | ||
4. Last Layer Double Edges (even vs odd parity case) | 4. Last Layer Double Edges (even vs odd parity case) | ||
5. Last Layer Corners | 5. Last Layer Corners | ||
For details and pictures for these solution steps, see [[Rubiks Revenge/Layer Method]]. | For details and pictures for these solution steps, see [[Rubiks Revenge/Layer Method]]. | ||
==Algorithms== | ==Algorithms Cheat Sheet== | ||
===Last Layer Algorithms=== | ===Last Layer Algorithms=== | ||
Latest revision as of 21:16, 21 April 2019
The Rubiks Revenge is the name of the 4x4 Rubiks Cube.
Solution Procedure
Main article: Rubiks Revenge/Layer Method
The short version:
1. Solve Centers
2. Align Double-Edges
3. Solve the 3x3
4. Last Layer Double Edges (even vs odd parity case)
5. Last Layer Corners
For details and pictures for these solution steps, see Rubiks Revenge/Layer Method.
Algorithms Cheat Sheet
Last Layer Algorithms
| Parity Algorithms | |||
|---|---|---|---|
| Fix Two Swapped Corners: | Start with the cube oriented with the two swapped corners on the top-left and top-right corners of the front face. Then execute the algorithm:
R U' R B2 L' D L B2 R2 U 2R2 F2 2R2 f2 2R2 2F2 | ||
| Fix Single Inside-Out Dedge: | Start with the cube oriented with the inside-out dedge at the top of the front face. Then execute the algorithm (broken into pieces to make it easier to remember):
r' D' 2U' u' r 2F r' u r 2F' r' 2F' u' 2F u 2F 2U D r | ||
Flags
References
See https://charlesreid1.com/wiki/Rubiks_Cube#References
This is a fantastic definitive list of algorithms for the 4x4 cube: https://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms