Rubiks Revenge: Difference between revisions
From charlesreid1
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==Algorithms== | ==Algorithms== | ||
===Double Edge Alignment Algorithms=== | |||
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!colspan="4"|'''Double Edge Algorithms''' | |||
|- | |||
|Bring Together Two Opposite Double Edge Cubies''' | |||
|This algorithm should be applied once all four top double edges and all four bottom double edges are solved, and there only remain four double edges to orient. | |||
This algorithm should be applied when two double edge pieces are twins, but both are located across from one another on a cube face. Orient the two twin double edges so they mirror one another, then execute the algorithm: | |||
<pre> | |||
d R F' | |||
U | |||
R' F d' | |||
</pre> | |||
|} | |||
(Note this algorithm is also applicable to the [[Professors Cube]], which also has a solution step requiring double edges to be correctly oriented.) | |||
===Last Layer Algorithms=== | ===Last Layer Algorithms=== | ||
Revision as of 21:09, 21 April 2019
The Rubiks Revenge is the name of the 4x4 Rubiks Cube.
Solution Procedure
The short version:
1. Solve Centers 2. Align Double-Edges 3. Solve the 3x3 4. Last Layer Double Edges (even vs odd parity case) 5. Last Layer Corners
For details and pictures for these solution steps, see Rubiks Revenge/Layer Method.
Algorithms
Double Edge Alignment Algorithms
| Double Edge Algorithms | |||
|---|---|---|---|
| Bring Together Two Opposite Double Edge Cubies | This algorithm should be applied once all four top double edges and all four bottom double edges are solved, and there only remain four double edges to orient.
This algorithm should be applied when two double edge pieces are twins, but both are located across from one another on a cube face. Orient the two twin double edges so they mirror one another, then execute the algorithm: d R F' U R' F d' | ||
(Note this algorithm is also applicable to the Professors Cube, which also has a solution step requiring double edges to be correctly oriented.)
Last Layer Algorithms
| Parity Algorithms | |||
|---|---|---|---|
| Fix Two Swapped Corners: | Start with the cube oriented with the two swapped corners on the top-left and top-right corners of the front face. Then execute the algorithm:
R U' R B2 L' D L B2 R2 U 2R2 F2 2R2 f2 2R2 2F2 | ||
| Fix Single Inside-Out Dedge: | Start with the cube oriented with the inside-out dedge at the top of the front face. Then execute the algorithm (broken into pieces to make it easier to remember):
r' D' 2U' u' r 2F r' u r 2F' r' 2F' u' 2F u 2F 2U D r | ||
Flags
References
See https://charlesreid1.com/wiki/Rubiks_Cube#References
This is a fantastic definitive list of algorithms for the 4x4 cube: https://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms